Physical Computing

Physical computing is so fun! With a background in Electrical Engineering I'm no stranger to the microcontroller. In my early education I learned the insides of the intel 8086 processor and built some basic assembly programs for that particular architecture. Afterwards I worked with the Motorola 68HC11 and built simple circuits to control LCD displays, motors and lights. Recentlly I have been experimenting with Arduino and Raspberry Pi.

Candy Carousel - Rotational Color Sequencer

Candy Carousel was the fruit of a semester long class entitled Tangible User Interfaces taught by Kimiko Ryokai. Candy Carousel is a collaborative musical sequencer that allows any object to be an input to create a looping musical composition. The proof of concept can be seen in this demo video and the details of the project can be read about in this CHI (like) paper. This project represents my introduction to computer vision and the software tool MAX.

Teammates

Sandra Helsley and Jenton Lee

Technologies Utilized

MAX/MSP+jitter, openCV

Fuzzy Logic - Tangible Learning Toy

Fuzzy Logic is a product prototype developed for the fall 2013 interactive device design course taught by Björn Hartman and Paul Wright. Fuzzy Logic is an educational toy which aims to provide an alternative learning experience to screen based applications. Fuzzy logic beyond being a cute learning companion is a platform to create educational and narrative content. Fuzzy logic also provides a mechanism for parents to monitor their childs engagement with the toy and to track their learning progress. The demo video and project poster provide an excellent overview of the project.

Teammates

Dylan Bethel, Fred Chasen and Kate Rushton

Technologies Utilized

Arduino, RFID, HTML, CSS, Javascript, Jquery, Android SDK, Eclipse, Ruby on Rails, Github